Game
Developer


Maxwell Montes Diaz


Spectar

An AR app powered by the Microsoft HoloLens used a tool for construction workers in the field. Part of the core development team mainly focused on better experiences for the user using World anchors/Persistence.


Drop Squad

Unreleased board game adaption of Drop Squad. Responsible for almost all UI, AWS GameOn features, server endpoint testing and all game features (achievements, social integration, analytics, etc).


Lazy Eye Galactic Bounty Hunter

Lazy eye therapy game used as a tool to treat lazy eye. Small budget game created in around 2 months. Responsible for gameplay loop, all UI layout, animations and particle effects.


Life Map

Volunteer work done for the San Diego District Attorney Youth Group. Programmed and implemented all UI. Youth Group in charge of design and game concept.


Easy Ask

Utility app for help socializing providing the user with questions. Coded entirely using Swift and SwiftUI. Color palettes, logo, and app layout designed entirely by me. Localized to Latin American Spanish.


A more personal look


Video games have always been a source of happiness for me and making them is no different. I have played video games every since I can remember and I always loved dissecting them and learning how they worked with either glitches, exploits or testing of my own. Making games feels like a natural extension of what I have done throughout my entire life and because of that I thoroughly enjoy every aspect of game development.

My programming skillset is ever growing and my game and software development tool set is ever expanding. Starting out as a simple terminal C++ application programmer in college. I quickly learned Unity development in C# only a year after barely learning to program. Shortly after that I adopted the skills necessary to model, texture, rig and animate using Maya and Photoshop.

In less than a year and a half after being introduced to C# I was asked by the San Diego District Attorney to help with a small game development project (Life Map). Only half a year after that I landed my first job as a contractor and at Namazu Studios where I supported with around 4 projects. Currently I work at Spectar as a core developer for their app which uses Unity and HoloLens to create AR tools for construction workers.

I have consistently put my heart and soul on all of the projects I have been involved in and I plan on continuing to do so wherever I work.

© Maxwell Montes Diaz. All rights reserved.